![]() Personally I hope they land in the middle with better diversity while maintaining content difficulty.įirst of all that model of Arpg has been outdated for quite some time now. The game was made in 2000 and doesn’t have a true endgame. D2 has some more diversity but it mostly comes from the fact that out gearing the hardest content is almost trivial. In d3 there are typically 0-1 builds that are deep endgame viable and a handful of builds that are sub optimal but playable. Some gear is shared between specs and some specs require different amounts of gear to pull off.Īs far as build diversity it depends on which direction they go. The most common use for non seasonal is to test stuff in the week between one seasons end and the next seasons start and even this is fairly uncommon.Ĭharacters and gear both matter. The overwhelming majority of players only play seasons. You get some replayability from that but the main catch is seasons.Įach season introduces a new theme which introduces new content. Yes it is extremely typical to have multiple seasonal characters. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |